oce valorant · ranking snapshot:
smeth’s omen, chamber, and neon usage creates a real split between controlling a round and trying to seize it. the attacking side has substance: above-middle combat score and damage, along with a strong headshot share, show that the duelist work is not decorative. across the fortress grassroots qualifiers and later 2026 events, smeth’s best stretches came when an early fight gave that aim room to take over the next decision.
survival is where the game loses its shape. the below-middle kast means those strong contacts do not reliably remain useful after the first exchange, and the lower team context leaves less room for that inconsistency to hide. smeth is therefore more dangerous than dependable, able to add a sharp burst of pressure without carrying the whole round through its later problems. the central task is connecting the first fight to a second piece of value before the opening disappears.
match stats
local oce · 2026- combat score
- 216.8
- damage / round
- 140.7
- kills / death
- 0.98
- round involvement
- 67.5%
495 recorded local rounds of 509 eligible rounds; missing stats are excluded. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts. clutch records are incomplete for this player.
agent pool
available career historyother agents · 27% · 177 rounds
local event results
- txg valorant circuit 2026: january · 116 rounds · 0.98 rating
- txg valorant circuit 2026: february · 79 rounds · 0.86 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 33 rounds · 1.29 rating
- txg valorant circuit 2026: may · 65 rounds · 0.97 rating
- txg valorant circuit 2026: invitational · 96 rounds · 0.99 rating
- wave oce 2026: breakwater open · 106 rounds · 1.10 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.