OCE/oce valorant
player rankings
19 sep 2026
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southpaw
A#112 in oce

southpaw

sentinel / flex

60.3/ 100 overallhow?

oce valorant · ranking snapshot:

southpaw is primarily a chamber and cypher player, using angles and territory to make careless movement expensive. neon is the exception that changes the question from where to hold to where to apply pressure first. the fortress grassroots esports 2025 appearance stands as the clearest career landmark between challengers stage 1 and 2 and the later txg circuit events.

the fight-winning side is real: above-middle kills, strong damage, and above-middle combat score give southpaw enough force to punish a mistake. below-middle round involvement is the necessary counterweight, because those engagements do not reliably lead to continued participation. their best maps pair an assertive opening with disciplined sentinel work afterward. the next gain is repeatability—finding ways to remain part of the map once the first duel has ended.

combat score
222.6
damage / round
149.3
kills / death
1.08
round involvement
66.3%

235 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 1.17TXG Valorant Circuit 2026: February: 0.9118 jan13 feb
txg valorant circuit 2026: february ↗13 feb · 79 rounds0.91 rating

one dot per event. raw results, before opponent adjustment.

opening fights61.0% won
50 won32 lost
clutch attempts4.9% won
2 won39 lost
kills / deaths / assists179 / 165 / 37
headshots · event average24.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

chamber37%184 rounds
neon34%167 rounds
cypher21%105 rounds
vyse8%39 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.