OCE/oce valorant
player rankings
19 sep 2026
← tier list
Lilac
B#138 in oce

Lilac

controller / flex

57.6/ 100 overallhow?

oce valorant · ranking snapshot:

lilac’s best work appears in the handoff between preparation and participation. viper establishes the boundaries, while kayo and breach let them disrupt the opponent’s response once the first move is made. at the march txg circuit, that sequence showed up through assists, survival, and round involvement rather than a flood of kills, giving lilac a clear identity as someone who helps an attack keep its options open.

the later wave, grassroots, and may txg appearances extend that pattern across the local circuit. lilac’s damage and combat score stay below the middle, so their value is not built on overpowering a site or carrying a half through aim alone. it comes from turning utility into a usable moment for someone else, then remaining alive long enough to support the next decision. when the clean finish finally appears, it feels like the last link in a chain with the earlier work still visible underneath.

combat score
191.5
damage / round
127.3
kills / death
1.06
round involvement
75.3%

428 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: March: 1.23Wave OCE 2026: Rising Tides Split 1: 1.09Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.89TXG Valorant Circuit 2026: May: 1.0714 mar30 may
txg valorant circuit 2026: may ↗30 may · 91 rounds1.07 rating

one dot per event. raw results, before opponent adjustment.

opening fights44.4% won
24 won30 lost
clutch attempts16.1% won
10 won52 lost
kills / deaths / assists281 / 266 / 161
headshots · event average19.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper56%297 rounds
kay/o25%131 rounds
breach13%66 rounds
vyse3%18 rounds
cypher3%14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.