OCE/oce valorant
player rankings
19 sep 2026
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Grand Zeno
C#365 in oce

Grand Zeno

sentinel / flex

45.0/ 100 overallhow?

oce valorant · ranking snapshot:

grand zeno has built their place around a tug between sentinel responsibility and initiator involvement. vyse and killjoy ask them to protect territory, while breach pulls them toward the first disruption and the first contested space. that contrast gives their game a practical kind of adaptability, though it can also leave the final shape of a round unclear. their damage has tended to lag behind the action, but they still contribute through assists and occasional late-round conversions.

the path from challengers stage one and stage two to wave rising tides gives the strongest chapter to the more recent appearance. grand zeno is not a pure anchor, nor are they a full-time creator of openings. they are most useful when the two jobs connect: hold long enough to preserve a flank, then step forward when the team needs an extra body in the fight. put together, it becomes modest but tangible. their value lives in linking separate parts of the round, even when the scoreboard does not make that contribution look grand.

combat score
203.0
damage / round
127.4
kills / death
0.98
round involvement
70.0%

119 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.038 apr
wave oce 2026: rising tides split 1 ↗8 apr · 119 rounds1.03 rating

one dot per event. raw results, before opponent adjustment.

opening fights40.9% won
9 won13 lost
clutch attempts31.3% won
5 won11 lost
kills / deaths / assists83 / 85 / 59
headshots · event average20.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse22%94 rounds
killjoy21%90 rounds
breach19%82 rounds
skye11%48 rounds
fade9%40 rounds
deadlock8%34 rounds

other agents · 9% · 38 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.