OCE/oce valorant
player rankings
19 sep 2026
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NEO
E#573 in oce

NEO

flex (duelist / controller)

23.6/ 100 overallhow?

oce valorant · ranking snapshot:

neo keeps moving between the player who wants to start the fight and the player who wants to arrange it. raze and yoru create the first impulse, demanding that they claim space before the round settles; omen gives them a way to slow the picture down and make someone else’s move easier. exsto athena series was the one stretch where that movement looked most natural. later txg and fortress appearances showed the range, but neither side supplied much reward.

the duelist choices have not produced enough kills or damage to make their aggression self-sustaining, and the omen work has not filled that gap with reliable control. neo can change what a team is asking from the composition, but the switch itself has become more memorable than the result. that leaves a player whose best quality is willingness to take different kinds of responsibility, paired with a hard limitation: whichever role they choose still needs to create more actual pressure.

combat score
98.1
damage / round
71.5
kills / death
0.34
round involvement
47.6%

138 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.000.701.40TXG Valorant Circuit 2026: February: 0.18Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.50Fortress (touch)Grassroots Esports 2026: Series 2: 0.2713 feb12 sept

one dot per event. raw results, before opponent adjustment.

opening fights17.2% won
5 won24 lost
clutch attempts0.0% won
0 won20 lost
kills / deaths / assists44 / 131 / 24
headshots · event average27.6%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen28%48 rounds
yoru25%42 rounds
raze11%19 rounds
astra9%16 rounds
phoenix9%16 rounds
sova9%16 rounds

other agents · 8% · 14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.