oce valorant · ranking snapshot:
neo keeps moving between the player who wants to start the fight and the player who wants to arrange it. raze and yoru create the first impulse, demanding that they claim space before the round settles; omen gives them a way to slow the picture down and make someone else’s move easier. exsto athena series was the one stretch where that movement looked most natural. later txg and fortress appearances showed the range, but neither side supplied much reward.
the duelist choices have not produced enough kills or damage to make their aggression self-sustaining, and the omen work has not filled that gap with reliable control. neo can change what a team is asking from the composition, but the switch itself has become more memorable than the result. that leaves a player whose best quality is willingness to take different kinds of responsibility, paired with a hard limitation: whichever role they choose still needs to create more actual pressure.
match stats
local oce · 2026- combat score
- 98.1
- damage / round
- 71.5
- kills / death
- 0.34
- round involvement
- 47.6%
138 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 8% · 14 rounds
local event results
- txg valorant circuit 2026: february · 28 rounds · 0.18 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 46 rounds · 0.50 rating
- fortress (touch)grassroots esports 2026: series 2 · 64 rounds · 0.27 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.