OCE/oce valorant
player rankings
19 sep 2026
← tier list
CENTCH
B#242 in oce

CENTCH

sentinel / flex

51.2/ 100 overallhow?

oce valorant · ranking snapshot:

centch’s recent high point came at challengers oceania stage 2, and it stands apart from the surrounding stretch because their sentinel identity looked more settled there. the role asks for territory, timing, and a willingness to let the round develop around placed pressure; centch’s best work in that period gave those ingredients a clearer shape than the earlier stage had shown.

the move into rising tides split 2 keeps the comparison alive. on vyse, chamber, and killjoy, they can also bend toward a duel when the composition demands it, but that flexibility has not always produced a large individual imprint. the ordinary result is more even: useful presence, middling fight output, and some rounds where their influence is difficult to separate from the team’s wider structure. centch’s story is therefore not a grand return, but a recent peak that showed a more convincing version of the player they can be.

combat score
197.0
damage / round
132.7
kills / death
1.01
round involvement
67.0%

487 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.9519 may
wave oce 2026: rising tides split 2 ↗19 may · 487 rounds0.95 rating

one dot per event. raw results, before opponent adjustment.

opening fights52.9% won
55 won49 lost
clutch attempts14.5% won
8 won47 lost
kills / deaths / assists350 / 348 / 80
headshots · event average24.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse26%268 rounds
chamber17%177 rounds
killjoy16%166 rounds
jett16%162 rounds
cypher6%59 rounds
sova4%41 rounds

other agents · 14% · 141 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.