OCE/oce valorant
player rankings
19 sep 2026
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falastini
C#314 in oce

falastini

flex (initiator / duelist)

47.0/ 100 overallhow?

oce valorant · ranking snapshot:

falastini’s path joins two very different points: an early challengers appearance in 2025 and a later return at road 2 invitational. between them sits a player who can move from initiator responsibility into duelist contact, with phoenix, breach, and sova offering several ways to enter the round. the combat output is neither a major weakness nor a calling card. what limits the overall impression is survival, which makes the useful moments harder to sustain and leaves the contribution lighter than the role variety suggests.

the road 2 stop is the clearest high point, but it should be read as a promising return rather than a grand arrival. falastini can help a team begin an engagement, take a direct fight, or add a second layer of pressure after utility has done its work. none of those jobs has yet become a consistently decisive signature. their value is practical when the round stays connected and the first action leads to another; when that chain breaks, there is not enough remaining output to compensate.

combat score
194.0
damage / round
129.8
kills / death
0.96
round involvement
64.0%

143 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Road 2 Invitational 2026: 0.9630 july
road 2 invitational 2026 ↗30 july · 143 rounds0.96 rating

one dot per event. raw results, before opponent adjustment.

opening fights39.3% won
11 won17 lost
clutch attempts15.0% won
3 won17 lost
kills / deaths / assists103 / 107 / 29
headshots · event average30.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix36%163 rounds
breach26%116 rounds
sova15%67 rounds
deadlock10%43 rounds
raze5%22 rounds
clove5%21 rounds

other agents · 4% · 20 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.