oce valorant · ranking snapshot:
gluttony’s rounds are built around a genuine role tug-of-war. nearly half their work leans duelist, yet chamber and viper keep pulling them toward the slower side of the map. that combination can produce a player who starts the trouble and then has to manage its aftermath. their kill-to-death balance says the aggression is not empty, even if the lower round survival makes the cost visible when an entry fails.
their path runs through both 2025 challengers stages, proteus, predator league, and rising tides split 1. predator league stands out as the clearest high point in that run, giving the hybrid identity a place where it looked especially convincing. their strongest rounds arrive when first move creates room for the second: take the angle, force the response, then use sentinel instincts to keep the advantage from leaking away. they are not a pure duelist or a pure anchor, and that friction is the interesting part.
match stats
local oce · 2026- combat score
- 230.0
- damage / round
- 147.7
- kills / death
- 1.16
- round involvement
- 68.0%
319 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 6% · 54 rounds
local event results
- wave oce 2026: rising tides split 1 · 319 rounds · 1.05 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.