oce valorant · ranking snapshot:
meep has built a useful contradiction into their game. controller work with viper shares space with killjoy and vyse, so they are not simply arranging cover from the back; they can also take responsibility for a contested area and make the utility matter after the first exchange. the numbers behind that contribution are encouraging for this level, especially in damage and survival, though the results around them have not always risen to the same height.
their path starts at challengers 2025, then runs through both rising tides splits and the april txg circuit before reaching the fortress qualifiers, the standout point in the sequence. five appearances give meep a sturdier presence than a brief cameo, but not a clean march upward. there is enough impact to respect and enough unevenness to keep the praise grounded. when the round asks for structure first and a little initiative second, meep has a credible answer, even if the surrounding finish can still be modest.
match stats
local oce · 2026- combat score
- 207.8
- damage / round
- 139.0
- kills / death
- 1.10
- round involvement
- 71.8%
722 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 6% · 45 rounds
local event results
- wave oce 2026: rising tides split 1 · 171 rounds · 0.77 rating
- txg valorant circuit 2026: april · 100 rounds · 1.26 rating
- wave oce 2026: rising tides split 2 · 348 rounds · 1.09 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 103 rounds · 1.35 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.