OCE/oce valorant
player rankings
19 sep 2026
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nian
A#92 in oce

nian

flex (initiator / duelist)

61.9/ 100 overallhow?

oce valorant · ranking snapshot:

nian’s two main roles pull in opposite directions, and that friction gives their game its personality. breach asks for timing, disruption, and a willingness to make the first move for someone else; yoru asks for a more personal kind of mischief. nian can move between those demands without losing the sense that they are looking for the round’s decisive moment rather than simply filling space.

their high point at fortress series 1 qualifiers sits neatly beside the later appearance at wave oce breakwater open, because both suggest a player comfortable when the round becomes unsettled. nian’s best work arrives after an advantage is created, when a second fight or a sudden flank can turn control into a finish. they are not locked into one rhythm, and that makes them difficult to read when the map opens up. the flex is meaningful here: nian can support the collision, start it, or arrive from an angle nobody had time to reserve.

combat score
212.0
damage / round
137.5
kills / death
1.28
round involvement
78.4%

210 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.101.60Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.47TXG Valorant Circuit 2026: May: 1.13Wave OCE 2026: Breakwater Open: 1.1523 may2 sept
wave oce 2026: breakwater open ↗2 sept · 85 rounds1.15 rating

one dot per event. raw results, before opponent adjustment.

opening fights37.9% won
11 won18 lost
clutch attempts25.8% won
8 won23 lost
kills / deaths / assists167 / 130 / 49
headshots · event average31.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

breach33%318 rounds
yoru23%227 rounds
kay/o9%86 rounds
sova7%72 rounds
viper7%66 rounds
fade5%53 rounds

other agents · 15% · 150 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.