oce valorant · ranking snapshot:
nian’s two main roles pull in opposite directions, and that friction gives their game its personality. breach asks for timing, disruption, and a willingness to make the first move for someone else; yoru asks for a more personal kind of mischief. nian can move between those demands without losing the sense that they are looking for the round’s decisive moment rather than simply filling space.
their high point at fortress series 1 qualifiers sits neatly beside the later appearance at wave oce breakwater open, because both suggest a player comfortable when the round becomes unsettled. nian’s best work arrives after an advantage is created, when a second fight or a sudden flank can turn control into a finish. they are not locked into one rhythm, and that makes them difficult to read when the map opens up. the flex is meaningful here: nian can support the collision, start it, or arrive from an angle nobody had time to reserve.
match stats
local oce · 2026- combat score
- 212.0
- damage / round
- 137.5
- kills / death
- 1.28
- round involvement
- 78.4%
210 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 15% · 150 rounds
local event results
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 33 rounds · 1.47 rating
- txg valorant circuit 2026: may · 92 rounds · 1.13 rating
- wave oce 2026: breakwater open · 85 rounds · 1.15 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.