OCE/oce valorant
player rankings
19 sep 2026
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Spergy
B#184 in oce

Spergy

primary duelist

54.0/ 100 overallhow?

oce valorant · ranking snapshot:

spergy’s most useful trait is how often their rounds stay connected to the team. even from a primary duelist slot, they contribute through assists, survival, and the small follow-up moments that keep an attack moving after the first clash. that gives their neon and waylay outings a more cooperative shape than the role usually promises.

their path runs from challengers 2025: oceania stage 2 into a strong showing at wave oce 2026: rising tides split 1, then straight into a busy run of recent appearances. the landmark matters because it frames spergy as more than a raw entry attempt: there is some structure behind the speed. they do not dominate every exchange, but they remain involved often enough to give their side another option. when the round gets stretched, spergy can still be there to help finish it.

combat score
204.1
damage / round
132.3
kills / death
1.02
round involvement
76.5%

628 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.02TXG Valorant Circuit 2026: April: 1.01Wave OCE 2026: Rising Tides Split 2: 1.008 apr13 may
wave oce 2026: rising tides split 2 ↗13 may · 320 rounds1.00 rating

one dot per event. raw results, before opponent adjustment.

opening fights47.0% won
71 won80 lost
clutch attempts18.6% won
11 won48 lost
kills / deaths / assists451 / 442 / 191
headshots · event average21.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon59%388 rounds
waylay18%121 rounds
kay/o12%81 rounds
chamber3%20 rounds
jett3%18 rounds
iso3%17 rounds

other agents · 2% · 13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.