OCE/oce valorant
player rankings
19 sep 2026
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Monarch
D#519 in oce

Monarch

duelist / flex

35.2/ 100 overallhow?

oce valorant · ranking snapshot:

monarch’s game lives between two jobs. duelist instincts take the larger share, but controller work is substantial enough to change the way their rounds unfold, especially across the rising tides stretch that links both splits. neon can demand immediate space; omen and astra ask for timing, restraint, and a willingness to help someone else take the fight.

that contrast gives monarch more texture than a simple entry-player label, though it has not produced dependable impact. the burstier side has not consistently converted into kills, and the utility side has not yet made up the difference. their best stretch is therefore less a breakout than a revealing window into a player trying to make two different tempos coexist. sometimes the round calls for a dash; sometimes it calls for a smoke, and monarch is still making that choice costly enough for opponents.

combat score
176.6
damage / round
116.8
kills / death
0.74
round involvement
59.4%

213 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 1: 0.89Wave OCE 2026: Rising Tides Split 2: 0.527 apr4 may
wave oce 2026: rising tides split 2 ↗4 may · 70 rounds0.52 rating

one dot per event. raw results, before opponent adjustment.

opening fights43.2% won
16 won21 lost
clutch attempts14.8% won
4 won23 lost
kills / deaths / assists130 / 175 / 23
headshots · event average24.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon43%138 rounds
omen21%66 rounds
astra13%40 rounds
jett13%40 rounds
killjoy7%22 rounds
sova4%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.