oce valorant · ranking snapshot:
monarch’s game lives between two jobs. duelist instincts take the larger share, but controller work is substantial enough to change the way their rounds unfold, especially across the rising tides stretch that links both splits. neon can demand immediate space; omen and astra ask for timing, restraint, and a willingness to help someone else take the fight.
that contrast gives monarch more texture than a simple entry-player label, though it has not produced dependable impact. the burstier side has not consistently converted into kills, and the utility side has not yet made up the difference. their best stretch is therefore less a breakout than a revealing window into a player trying to make two different tempos coexist. sometimes the round calls for a dash; sometimes it calls for a smoke, and monarch is still making that choice costly enough for opponents.
match stats
local oce · 2026- combat score
- 176.6
- damage / round
- 116.8
- kills / death
- 0.74
- round involvement
- 59.4%
213 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 143 rounds · 0.89 rating
- wave oce 2026: rising tides split 2 · 70 rounds · 0.52 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.