oce valorant · ranking snapshot:
dremashima’s game is built almost entirely around sentinel work, and their best detail is accuracy under pressure. killjoy, vyse, and chamber all reward preparation, but the important part is what happens when the round stops following the setup. their headshot rate and clutch conversion point to someone capable of finding a clean answer late, even when the larger performance has not always carried the same weight. that contrast gives their run a more interesting shape than a simple anchor story.
the high point arrived at the txg invitational, after appearances in challengers 2025 and fortress qualifiers. dremashima can create useful moments from the back half of a round, yet their overall involvement is not consistently high, and some rounds pass with limited influence. that matters for a sentinel whose value depends on more than surviving until the end. there is a precise, occasionally clutch player here, but from here, they need to turning those isolated strengths into steadier presence.
match stats
local oce · 2026- combat score
- 208.2
- damage / round
- 140.1
- kills / death
- 1.00
- round involvement
- 65.2%
151 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 111 rounds · 1.00 rating
- txg valorant circuit 2026: invitational · 40 rounds · 1.08 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.