oce valorant · ranking snapshot:
ch01ce has made a career out of occupying the seam between controller and initiator. astra and omen give them the responsibility of shaping where the round can happen, while sova offers a more active route into the information battle. their survival and round involvement have been the clearest positives, and that matters for a player whose individual damage has generally stayed modest. they are often present in the round without becoming its main source of force, which is a useful contribution but not a glamorous one.
the strongest stretch came through wave oce 2026: rising tides split 2, followed by more fortress and wave appearances. that run gives ch01ce the look of a dependable connective piece, especially when the team needs someone to keep the plan intact after the first clash. opening exchanges have offered some extra value, yet the lower-middle results keep the praise measured. their game is less about taking over a map than helping a round retain its shape when everything starts moving at once.
match stats
local oce · 2026- combat score
- 187.6
- damage / round
- 123.8
- kills / death
- 0.95
- round involvement
- 71.7%
358 recorded local rounds of 372 eligible rounds; missing stats are excluded. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts. clutch records are incomplete for this player.
agent pool
available career historyother agents · 7% · 29 rounds
local event results
- txg valorant circuit 2026: april · 69 rounds · 0.93 rating
- wave oce 2026: rising tides split 2 · 148 rounds · 1.22 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 35 rounds · 0.73 rating
- wave oce 2026: breakwater open · 106 rounds · 0.78 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.