oce valorant · ranking snapshot:
tfuc’s defining tension is simple to describe and difficult to solve: their role leans toward initiator work, while their agent history leaves plenty of room for duelist instincts. fade and sova provide the information side, but yoru and a sizable share of direct attacking duty point toward a player who is not content to remain behind the first contact. the trouble is that the aggression has not translated into much damage or reliable finishing output. their rounds can begin with useful intent and still end without enough delivered impact.
their path from challengers 2025 reaches through fortress qualifiers, rising tides split 2, breakwater open, and fortress series 2, where the sequence found its high point. that return to local competition gives tfuc a recognisable place in the circuit, but the recent stretch has not erased the limitations. they are most valuable when their information work creates a clean opening for someone else, or when a well-timed duel adds a second layer to the plan. the role contrast is real; the scoreboard reward remains inconsistent.
match stats
local oce · 2026- combat score
- 169.9
- damage / round
- 115.9
- kills / death
- 0.86
- round involvement
- 70.5%
1,059 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 3% · 52 rounds
local event results
- wave oce 2026: rising tides split 1 · 530 rounds · 0.85 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 167 rounds · 0.94 rating
- wave oce 2026: rising tides split 2 · 160 rounds · 0.77 rating
- wave oce 2026: breakwater open · 136 rounds · 1.02 rating
- fortress (touch)grassroots esports 2026: series 2 · 66 rounds · 1.06 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.