OCE/oce valorant
player rankings
19 sep 2026
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dusty
D#523 in oce

dusty

duelist / flex

34.7/ 100 overallhow?

oce valorant · ranking snapshot:

dusty has always carried a useful contradiction: a duelist’s instincts sharing space with controller duty. waylay and yoru point toward the forward, improvising side of their game, while omen offers a different kind of responsibility, asking them to shape the round before taking the first fight. that contrast gives their stretch from game changers 2025 split 2 through the two 2026 splits a recognisable rhythm, even when the overall impact remains limited.

the high point came early in that run, and the later appearances have not quite matched its promise. dusty can produce a respectable kill trade and find clean headshots, yet the wider round contribution has often been thin, with weak survival and involvement leaving the role-switching without enough payoff. there is personality in the willingness to take either assignment, but the duel-heavy side needs more consistent conversion before the flexibility becomes a genuine advantage rather than an entertaining complication.

combat score
191.8
damage / round
126.4
kills / death
0.82
round involvement
63.6%

578 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 1: 0.82Game Changers 2026: Oceania Split 2: 0.8216 apr25 june
game changers 2026: oceania split 2 ↗25 june · 218 rounds0.82 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.4% won
75 won71 lost
clutch attempts4.1% won
2 won47 lost
kills / deaths / assists380 / 463 / 88
headshots · event average31.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

waylay43%368 rounds
omen27%231 rounds
yoru14%123 rounds
viper7%60 rounds
jett5%45 rounds
neon3%26 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.