OCE/oce valorant
player rankings
19 sep 2026
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juterr
C#437 in oce

juterr

flex (controller / duelist)

41.9/ 100 overallhow?

oce valorant · ranking snapshot:

juterr brings a split-screen approach to valorant: part controller, part duelist, with yoru, omen, and viper all pointing toward a player willing to change direction of a round. that freedom has not yet turned into steady production. their damage, survival, and kill trading can sit below the level needed to make the role-swapping feel dangerous, so the aggressive choices sometimes arrive without a matching payoff.

still, juterr’s appearance at challengers stage 2 has a distinct place in the arc. that event stands as the clearest high point, and the occasional clutch conversion gives the story a small but genuine edge. when the round narrows and a single decision matters, they have shown a better answer than the broader numbers would predict. the next chapter is less about adding more identities and more about making one of them consistently count. for now, juterr is a developing flex player with a taste for theatrical options and uneven returns.

combat score
135.0
damage / round
89.8
kills / death
0.60
round involvement
58.0%

83 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: January: 0.6016 jan
txg valorant circuit 2026: january ↗16 jan · 83 rounds0.60 rating

one dot per event. raw results, before opponent adjustment.

opening fights38.1% won
8 won13 lost
clutch attempts20.0% won
2 won8 lost
kills / deaths / assists41 / 68 / 15
headshots · event average19.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

yoru37%74 rounds
omen23%46 rounds
viper18%37 rounds
clove11%23 rounds
chamber11%22 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.