oce valorant · ranking snapshot:
wyuzu’s path has moved between initiator and controller work without finding a reliable way to turn that range into pressure. fade and omen place them near the centre of the round, while cypher and occasional duelist duty fill whatever gap the lineup leaves open. the assignment is broad, but the important part is what happens after the role is filled: damage, trading, and survival have all stayed thin, so wyuzu is present in many phases without becoming a force in any of them.
the auec x sesa valorant clash remains the most substantial moment in the sequence, before later appearances at wave rising tides split 2 and the auec interclub championship. those events show continued participation, not a breakthrough. wyuzu’s game currently depends on covering space and helping a structure hold together, while the individual exchanges too often end without enough return. a more convincing identity will come from making one side of that toolkit produce repeatable round impact, rather than asking versatility to carry the whole game.
match stats
local oce · 2026- combat score
- 149.5
- damage / round
- 100.1
- kills / death
- 0.73
- round involvement
- 67.2%
209 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 6% · 15 rounds
local event results
- wave oce 2026: rising tides split 2 · 133 rounds · 0.74 rating
- auec interclub esports championship · 76 rounds · 0.83 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.