oce valorant · ranking snapshot:
phantaminium’s game is built around making initiator work carry real bite. sova and fade place them in the information lane, but raze keeps the door open for a more direct answer when the round needs one. the strongest early marker came at wave proteus, and later appearances through txg and fortress showed that the attacking edge was not a one-night trick. they can gather the round’s shape, then arrive with enough force to matter inside it.
that force is also where the main qualification sits. phantaminium’s damage and combat output are good enough to make their duelist share meaningful, while clutch conversion adds another reason not to count them out late. yet their overall round retention is less dependable, so the impact can arrive in bursts rather than remain present from start to finish. put together, it becomes player with a sturdy ceiling and an uneven floor. when the read is right, phantaminium turns information into action quickly; when it is not, the round can move on without them.
match stats
local oce · 2026- combat score
- 220.8
- damage / round
- 149.5
- kills / death
- 1.01
- round involvement
- 63.8%
348 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 2% · 20 rounds
local event results
- txg valorant circuit 2026: may · 193 rounds · 1.01 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 155 rounds · 0.96 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.