OCE/oce valorant
player rankings
19 sep 2026
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tek
A#54 in oce

tek

primary duelist

66.9/ 100 overallhow?

oce valorant · ranking snapshot:

tek’s game has a useful extra gear: even when the duel does not end in a clean highlight, their rounds often leave something behind for the team. that supporting touch gives the primary duelist more shape than a simple entry specialist, especially across raze, jett, and neon. it is part of why their rise from wave’s proteus landmark to the breakwater open high point reads as sustained progress rather than a lucky weekend. tek brings force to the opening exchanges, but their value does not disappear when the first fight becomes complicated.

the 2026 stretch has given them a proper stage to match that ambition, with recent appearances keeping the momentum visible. they can be direct and explosive without becoming one-dimensional, and the assist numbers hint at a player who understands that a duel can still matter after the bullet misses. their best rounds probably begin with a reckless-looking dash and end with somebody else getting credit. that is a good kind of trouble for a team to have.

combat score
242.9
damage / round
162.2
kills / death
1.14
round involvement
70.8%

1,715 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 1.12TXG Valorant Circuit 2026: March: 0.91TXG Valorant Circuit 2026: April: 1.26Wave OCE 2026: Rising Tides Split 1: 1.14Wave OCE 2026: Rising Tides Split 2: 1.12TXG Valorant Circuit 2026: May: 1.03Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.01Wave OCE 2026: Breakwater Open: 1.32EZmode Turbo Tuesdays 2026: 0.95R2 New Dawn 2026: 1.2716 jan18 sept
r2 new dawn 2026 ↗18 sept · 165 rounds1.27 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.4% won
285 won270 lost
clutch attempts18.3% won
20 won89 lost
kills / deaths / assists1,435 / 1,264 / 445
headshots · event average23.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

raze35%634 rounds
jett26%467 rounds
neon17%312 rounds
yoru7%131 rounds
waylay7%123 rounds
omen3%55 rounds

other agents · 6% · 108 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.