oce valorant · ranking snapshot:
neon is mostly a controller, and the long stretch of omen, clove, and vyse makes that plain. the interesting part is the contrast between steady involvement and uneven damage conversion: their rounds often begin with useful presence, but not every opening becomes a clean advantage. may circuit was the notable high point, a sharper version of the same player who later returned through fortress qualifiers and finals.
their contribution is more practical than explosive, built around taking part in the round early and giving the team enough shape to work with. the recent fortress appearances show durability across formats, while the middling kill balance keeps the praise grounded. neon is most effective when the controller job stays active instead of turning into passive map administration.
match stats
local oce · 2026- combat score
- 214.4
- damage / round
- 141.3
- kills / death
- 1.00
- round involvement
- 71.5%
1,239 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 7% · 96 rounds
local event results
- wave oce 2026: rising tides split 1 · 412 rounds · 0.91 rating
- wave oce 2026: rising tides split 2 · 90 rounds · 0.67 rating
- txg valorant circuit 2026: may · 40 rounds · 1.22 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 351 rounds · 1.15 rating
- fortress (touch)grassroots esports 2026: series 1 regional finals · 152 rounds · 0.89 rating
- fortress (touch)grassroots esports 2026: series 2 · 194 rounds · 1.06 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.