OCE/oce valorant
player rankings
19 sep 2026
← tier list
Neon
B#116 in oce

Neon

controller / flex

59.7/ 100 overallhow?

oce valorant · ranking snapshot:

neon is mostly a controller, and the long stretch of omen, clove, and vyse makes that plain. the interesting part is the contrast between steady involvement and uneven damage conversion: their rounds often begin with useful presence, but not every opening becomes a clean advantage. may circuit was the notable high point, a sharper version of the same player who later returned through fortress qualifiers and finals.

their contribution is more practical than explosive, built around taking part in the round early and giving the team enough shape to work with. the recent fortress appearances show durability across formats, while the middling kill balance keeps the praise grounded. neon is most effective when the controller job stays active instead of turning into passive map administration.

combat score
214.4
damage / round
141.3
kills / death
1.00
round involvement
71.5%

1,239 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.91Wave OCE 2026: Rising Tides Split 2: 0.67TXG Valorant Circuit 2026: May: 1.22Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.15Fortress (touch)Grassroots Esports 2026: Series 1 Regional Finals: 0.89Fortress (touch)Grassroots Esports 2026: Series 2: 1.0621 apr13 sept

one dot per event. raw results, before opponent adjustment.

opening fights54.3% won
119 won100 lost
clutch attempts16.8% won
20 won99 lost
kills / deaths / assists935 / 934 / 393
headshots · event average29.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen36%462 rounds
clove34%441 rounds
vyse8%105 rounds
phoenix8%99 rounds
killjoy4%53 rounds
fade3%38 rounds

other agents · 7% · 96 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.