OCE/oce valorant
player rankings
19 sep 2026
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rev
B#149 in oce

rev

primary sentinel

56.6/ 100 overallhow?

oce valorant · ranking snapshot:

rev has made a strong case for the sentinel role through the simplest measure of all: when they take a fight, they are often capable of leaving it ahead. chamber, killjoy, and vyse give them different ways to hold space, but their value is less about gadget variety than the quality of the engagements they choose to accept. the fragging is the clearest feature, even if the rest of the round does not always turn into a dramatic finish.

their path begins at the txg valorant cup and quickly finds its best stretch in wave rising tides split 1. the follow-up split shows that the earlier high point was not an isolated flash, with rev continuing to bring credible firepower from the back half of the map. they are not defined by constant spectacle or by taking over every site. instead, rev offers a more grounded promise: a sentinel who can make defensive responsibility hurt when opponents give them a fair fight.

combat score
217.9
damage / round
143.8
kills / death
1.14
round involvement
68.6%

521 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.10Wave OCE 2026: Rising Tides Split 2: 1.0513 apr7 may
wave oce 2026: rising tides split 2 ↗7 may · 300 rounds1.05 rating

one dot per event. raw results, before opponent adjustment.

opening fights52.0% won
52 won48 lost
clutch attempts7.3% won
6 won76 lost
kills / deaths / assists404 / 354 / 100
headshots · event average20.6%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

chamber31%170 rounds
killjoy27%152 rounds
vyse19%103 rounds
viper14%78 rounds
cypher7%39 rounds
jett2%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.