OCE/oce valorant
player rankings
19 sep 2026
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sativa
C#392 in oce

sativa

primary duelist

44.0/ 100 overallhow?

oce valorant · ranking snapshot:

sativa’s clearest landmark came at predator league oceania, where neon, jett, and raze placed them firmly in the first-contact role. that outing gave the game an immediate peak, but the later appearance at rising tides split 1 was more subdued. the intent is easy to see: sativa wants to take space before the round settles. the results have been less decisive, with below-middle kills and kast leaving the aggression short of sustained control.

their appeal comes from choosing the difficult fight early rather than waiting for a safer exchange. when the timing works, that can accelerate the whole round; when it misses, the duel often ends before it creates enough return for the team. sativa is therefore more defined by attacking direction than by dependable conversion so far. the task ahead is not finding a role, but making the chosen role produce pressure that survives the opening contact.

combat score
194.0
damage / round
130.9
kills / death
0.90
round involvement
67.0%

198 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.968 apr
wave oce 2026: rising tides split 1 ↗8 apr · 198 rounds0.96 rating

one dot per event. raw results, before opponent adjustment.

opening fights46.7% won
14 won16 lost
clutch attempts13.9% won
5 won31 lost
kills / deaths / assists133 / 147 / 36
headshots · event average25.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon44%96 rounds
jett38%83 rounds
raze10%21 rounds
phoenix9%19 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.