oce valorant · ranking snapshot:
minimum’s most useful contribution is not raw entry damage but the amount of round they remain involved in. as a primary duelist, they take on the job of creating pressure with neon, waylay, or phoenix, yet the numbers behind that role have been modest. their survival and round participation give them a second route into value: even when the opening burst does not produce a clean advantage, minimum is often still present to trade, assist, or finish the sequence.
that supporting strength gives the run a clearer shape across predator league and the txg circuit, before their high point at wave rising tides split 2. minimum is not presented as a dominant fragger; below-average damage and kills keep that claim out of reach. instead, their place is more grounded: an aggressive role carried with enough involvement to matter, but with the hardest part of the assignment still unfinished. the recent wave appearance supplies a landmark, while the broader stretch remains a workmanlike introduction rather than a breakthrough.
match stats
local oce · 2026- combat score
- 201.7
- damage / round
- 127.3
- kills / death
- 0.88
- round involvement
- 69.3%
427 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- txg valorant circuit 2026: january · 148 rounds · 0.76 rating
- txg valorant circuit 2026: february · 110 rounds · 0.75 rating
- wave oce 2026: rising tides split 2 · 169 rounds · 1.07 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.