OCE/oce valorant
player rankings
19 sep 2026
← tier list
Hali
C#332 in oce

Hali

controller / flex

46.3/ 100 overallhow?

oce valorant · ranking snapshot:

hali’s game is built mostly from controller work, with omen and astra doing the heavy lifting while raze appears as a change of pace. that gives their rounds a steady centre, and the high point at rising tides split 1 showed the role in its most settled form. predator league opened the path, while the second split and fortress qualifiers kept hali active across different settings. the career is beginning to gather a recognisable outline.

kills have not been the main source of value, but hali remains involved and survives enough rounds to keep contributing after the first collision. assists tell an important part of the story: the useful play may be the smoke, setup, or follow-up that lets someone else finish. that is not glamorous every round, and it does not make the controller a hidden duelist. it does make hali dependable when the team needs the round shaped before anyone tries to break it open.

combat score
199.6
damage / round
130.8
kills / death
0.91
round involvement
71.4%

227 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.04Wave OCE 2026: Rising Tides Split 2: 0.93Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.628 apr23 may

one dot per event. raw results, before opponent adjustment.

opening fights46.2% won
12 won14 lost
clutch attempts15.0% won
6 won34 lost
kills / deaths / assists155 / 171 / 84
headshots · event average23.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen64%157 rounds
astra8%19 rounds
raze8%19 rounds
brimstone7%17 rounds
phoenix7%17 rounds
breach6%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.