oce valorant · ranking snapshot:
cruzz has spent their stretch moving between controller duties and initiator work, which gives the game a useful split personality. omen and brimstone offer the structure, fade offers a way to step into the action, and their strongest contribution has been staying involved rather than piling up damage. they have survived and assisted often enough to matter around the edges, but the fragging has not consistently carried the round. that distinction matters when the team context is already giving them little room for error.
the clearest peak came in the fortress qualifiers, after appearances across predator league and both rising tides splits. it was not a transformation into a star turn; it was a stretch where the supporting pieces connected more cleanly. cruzz can keep a round supplied with useful presence, then lose influence when direct fights decide everything. their story is a long local thread with one brighter bend, built more on participation than force.
match stats
local oce · 2026- combat score
- 177.9
- damage / round
- 117.3
- kills / death
- 0.87
- round involvement
- 73.7%
345 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 197 rounds · 0.89 rating
- wave oce 2026: rising tides split 2 · 102 rounds · 0.98 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 46 rounds · 1.15 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.