OCE/oce valorant
player rankings
19 sep 2026
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giakohi
D#510 in oce

giakohi

sentinel / flex

35.6/ 100 overallhow?

oce valorant · ranking snapshot:

giakohi’s path runs from predator league oceania to rising tides split 1, with killjoy carrying most of the responsibility and fade or sova appearing when the round needs movement. that distribution makes the game more defensive than flexible in practice. the kill-death balance is the one relatively encouraging detail, but damage, survival, and round involvement all remained below middle in 2026.

that leaves player who can occupy a position without adding enough danger to change many rounds. safe placement may keep giakohi present, yet presence alone has not become pressure, especially when an immediate fight needs to be won. the sentinel foundation is clearer than the secondary modes, and the most direct improvement would be turning a held angle into damage or a timely kill rather than merely reaching the next exchange.

combat score
182.0
damage / round
120.0
kills / death
0.91
round involvement
65.0%

197 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.828 apr
wave oce 2026: rising tides split 1 ↗8 apr · 197 rounds0.82 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.6% won
20 won27 lost
clutch attempts12.1% won
4 won29 lost
kills / deaths / assists126 / 139 / 28
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

killjoy57%126 rounds
fade13%28 rounds
sova12%26 rounds
vyse10%22 rounds
viper9%21 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.