oce valorant · ranking snapshot:
giakohi’s path runs from predator league oceania to rising tides split 1, with killjoy carrying most of the responsibility and fade or sova appearing when the round needs movement. that distribution makes the game more defensive than flexible in practice. the kill-death balance is the one relatively encouraging detail, but damage, survival, and round involvement all remained below middle in 2026.
that leaves player who can occupy a position without adding enough danger to change many rounds. safe placement may keep giakohi present, yet presence alone has not become pressure, especially when an immediate fight needs to be won. the sentinel foundation is clearer than the secondary modes, and the most direct improvement would be turning a held angle into damage or a timely kill rather than merely reaching the next exchange.
match stats
local oce · 2026- combat score
- 182.0
- damage / round
- 120.0
- kills / death
- 0.91
- round involvement
- 65.0%
197 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 197 rounds · 0.82 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.