OCE/oce valorant
player rankings
19 sep 2026
← tier list
thai
B#190 in oce

thai

controller / flex

53.7/ 100 overallhow?

oce valorant · ranking snapshot:

thai’s game has an unusual split: their controller foundation is clear, yet their strongest moments arrive with more direct combat than the role usually advertises. viper and veto give them map control, while phoenix offers a route into the fight, and thai has shown enough opening pressure to make that contrast matter. the aim can be present even when the round’s broader contribution is harder to sustain.

their run from predator league 2026: oceania through five txg appearances and wave oce 2026: rising tides split 2 gives the career a dependable local rhythm. that consistency should not be mistaken for dominant delivery. thai can deal meaningful damage and find early advantages, but too many rounds end before that work becomes lasting influence. the player’s story is therefore less about a secret carry switch and more about a capable combat edge searching for a steadier place inside the team plan.

combat score
226.0
damage / round
145.3
kills / death
1.07
round involvement
66.2%

287 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.101.60TXG Valorant Circuit 2026: January: 1.47TXG Valorant Circuit 2026: February: 1.00TXG Valorant Circuit 2026: March: 1.17TXG Valorant Circuit 2026: April: 0.98Wave OCE 2026: Rising Tides Split 2: 0.9216 jan4 may
wave oce 2026: rising tides split 2 ↗4 may · 69 rounds0.92 rating

one dot per event. raw results, before opponent adjustment.

opening fights50.8% won
32 won31 lost
clutch attempts16.7% won
5 won25 lost
kills / deaths / assists230 / 214 / 56
headshots · event average25.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper59%184 rounds
veto15%46 rounds
phoenix12%36 rounds
iso7%23 rounds
chamber7%21 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.