OCE/oce valorant
player rankings
19 sep 2026
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Epoch
C#378 in oce

Epoch

flex (initiator / sentinel)

44.5/ 100 overallhow?

oce valorant · ranking snapshot:

epoch has spent recent appearances moving between initiator duties and sentinel responsibility, a combination that asks for two very different kinds of timing. sova can pull them toward active information plays, while killjoy or vyse demands structure and attention to the edges. put together, it becomes player who can add damage without always turning that pressure into a clean finish.

predator league oceania was the standout high point in the run, giving epoch an early landmark before a busy sequence of wave, txg, and grassroots appearances. that stretch says something about their persistence as a competitor, but it also exposes the gap between useful moments and dependable impact. their combat presence can rise above expectation, while the overall exchange often tilts the other way. they do their best work when flex role creates an opening to act, not when it leaves them responsible for every problem at once.

combat score
196.3
damage / round
133.6
kills / death
0.86
round involvement
66.3%

283 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.74TXG Valorant Circuit 2026: April: 0.82Wave OCE 2026: Rising Tides Split 2: 1.09Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.008 apr22 may

one dot per event. raw results, before opponent adjustment.

opening fights44.4% won
16 won20 lost
clutch attempts18.8% won
6 won26 lost
kills / deaths / assists189 / 221 / 64
headshots · event average27.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

sova34%103 rounds
killjoy23%71 rounds
vyse13%39 rounds
fade12%36 rounds
omen8%23 rounds
viper6%19 rounds

other agents · 5% · 15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.