oce valorant · ranking snapshot:
epoch has spent recent appearances moving between initiator duties and sentinel responsibility, a combination that asks for two very different kinds of timing. sova can pull them toward active information plays, while killjoy or vyse demands structure and attention to the edges. put together, it becomes player who can add damage without always turning that pressure into a clean finish.
predator league oceania was the standout high point in the run, giving epoch an early landmark before a busy sequence of wave, txg, and grassroots appearances. that stretch says something about their persistence as a competitor, but it also exposes the gap between useful moments and dependable impact. their combat presence can rise above expectation, while the overall exchange often tilts the other way. they do their best work when flex role creates an opening to act, not when it leaves them responsible for every problem at once.
match stats
local oce · 2026- combat score
- 196.3
- damage / round
- 133.6
- kills / death
- 0.86
- round involvement
- 66.3%
283 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 5% · 15 rounds
local event results
- wave oce 2026: rising tides split 1 · 106 rounds · 0.74 rating
- txg valorant circuit 2026: april · 41 rounds · 0.82 rating
- wave oce 2026: rising tides split 2 · 89 rounds · 1.09 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 47 rounds · 1.00 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.