oce valorant · ranking snapshot:
sid le kid’s most convincing quality is simple: when they take the duel, the opening exchange often has a fair chance of belonging to them. that matters for a primary duelist, especially across neon, raze, and jett, where hesitation can turn a clean entry into a spectator sport. their best landmark came in the fortress series 1 qualifiers, a fitting stage for a player whose value begins with contact.
the wider run is less tidy. the attacking numbers can be lively, but the lower-middle team results leave real space between individual initiative and what the full round produces. sid le kid is not being carried by a soft reputation; they have shown useful first-fight balance, while still needing those bursts to connect more consistently to victories.
match stats
local oce · 2026- combat score
- 216.7
- damage / round
- 139.0
- kills / death
- 1.08
- round involvement
- 72.3%
1,139 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 127 rounds · 0.80 rating
- txg valorant circuit 2026: april · 100 rounds · 0.91 rating
- wave oce 2026: rising tides split 2 · 348 rounds · 1.06 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 142 rounds · 1.28 rating
- ezmode turbo tuesdays 2026 · 123 rounds · 1.06 rating
- wave oce 2026: breakwater open · 150 rounds · 1.25 rating
- r2 new dawn 2026 · 33 rounds · 0.37 rating
- fortress (touch)grassroots esports 2026: series 2 · 116 rounds · 1.14 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.