OCE/oce valorant
player rankings
19 sep 2026
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teaajay
B#207 in oce

teaajay

primary initiator

52.8/ 100 overallhow?

oce valorant · ranking snapshot:

teaajay’s most distinctive trait is how often they remain part of the round after the first exchange. their involvement gives the team another body for the next decision, whether that means helping a teammate finish a fight or staying alive long enough to make the utility matter. the january txg event marked an early high point, and the later monthly circuit appearances suggest a player building their identity through repetition rather than one dramatic detour.

the numbers do not point to a heavy-handed fragger, and that is worth saying plainly. teaajay’s direct output sits in the middle, while their survival and participation carry more of the load. there is a neat edge to the headshot rate, but it should not be mistaken for constant mechanical domination. their game is about remaining available, finding useful contact, and making the next phase of a round easier for everyone else.

combat score
202.7
damage / round
134.8
kills / death
1.00
round involvement
71.3%

428 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 1.32TXG Valorant Circuit 2026: February: 0.75TXG Valorant Circuit 2026: May: 1.18Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.98TXG Valorant Circuit 2026: Invitational: 0.7918 jan26 july
txg valorant circuit 2026: invitational ↗26 july · 96 rounds0.79 rating

one dot per event. raw results, before opponent adjustment.

opening fights50.0% won
19 won19 lost
clutch attempts15.4% won
10 won55 lost
kills / deaths / assists301 / 301 / 140
headshots · event average37.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

sova50%214 rounds
fade27%115 rounds
skye20%84 rounds
deadlock4%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.