OCE/oce valorant
player rankings
19 sep 2026
← tier list
Kwoss
B#241 in oce

Kwoss

primary duelist

51.4/ 100 overallhow?

oce valorant · ranking snapshot:

kwoss has taken the duelist route almost without detour, moving through neon, yoru, and waylay while keeping their game tied to forward motion. the useful surprise is not raw spectacle but how often they remain involved after the first burst. survival and continued participation give their aggressive choices a second phase, which can matter when the opening dash does not immediately settle the round.

the sequence began with the january txg circuit, continued through february, and reached its clearest shape at rising tides split 1. that run gives kwoss a compact but coherent local arc: the same attacking identity tested across successive stops, with damage that can travel beyond the initial contact. they are still working toward greater authority in the duel, and the overall output stays balanced rather than dominant. even so, kwoss brings a useful willingness to enter, then enough staying power to keep contributing after the fireworks fade.

combat score
206.9
damage / round
138.3
kills / death
0.98
round involvement
71.6%

378 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 0.96TXG Valorant Circuit 2026: February: 0.90Wave OCE 2026: Rising Tides Split 1: 1.0218 jan7 apr
wave oce 2026: rising tides split 1 ↗7 apr · 143 rounds1.02 rating

one dot per event. raw results, before opponent adjustment.

opening fights46.9% won
45 won51 lost
clutch attempts16.0% won
4 won21 lost
kills / deaths / assists272 / 278 / 91
headshots · event average26.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon70%266 rounds
yoru14%54 rounds
waylay11%43 rounds
omen4%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.