OCE/oce valorant
player rankings
19 sep 2026
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Ohtani
C#438 in oce

Ohtani

flex (sentinel / duelist)

41.8/ 100 overallhow?

oce valorant · ranking snapshot:

ohtani arrives as a flex player with two instincts pulling in different directions. neon offers forward pressure, while chamber and veto place them closer to the edge of the round, ready to claim a lane or punish an opening. that mixture appeared in the txg valorant circuit 2026: january, before a stronger showing in the challengers sea rest of sea qualifier. the opening-kill balance is the clearest hint of what can work: ohtani may find the first crack, even when the rest of the exchange does not stay in their favour.

there is still a lot of roughness in the delivery. their duelist bursts have not consistently become lasting pressure, and the sentinel side has not supplied enough dependable value between fights. even so, the early shape is readable: a player testing whether speed or angle control will become the more natural language. for now, ohtani’s place is that of a new arrival with a sharper first step than finish.

combat score
134.0
damage / round
88.7
kills / death
0.63
round involvement
58.0%

67 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 0.7116 jan
txg valorant circuit 2026: january ↗16 jan · 67 rounds0.71 rating

one dot per event. raw results, before opponent adjustment.

opening fights33.3% won
2 won4 lost
clutch attempts10.0% won
1 won9 lost
kills / deaths / assists31 / 49 / 12
headshots · event average21.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon29%49 rounds
chamber21%35 rounds
veto17%28 rounds
vyse12%21 rounds
fade11%18 rounds
jett11%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.