OCE/oce valorant
player rankings
19 sep 2026
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Will
C#384 in oce

Will

primary duelist

44.3/ 100 overallhow?

oce valorant · ranking snapshot:

will’s strongest calling card is that the duelist role comes with genuine finishing ambition. neon, yoru, and jett all invite fast decisions, and will has shown enough headshot accuracy and clutch success to make those decisions dangerous at the right moment. there is a natural willingness to take responsibility for the first fight rather than wait for the round to arrange itself.

that responsibility has not always produced a favourable exchange. the damage can look lively while kills, survival, and continued involvement lag behind, leaving some of the aggression without a lasting reward. will’s clearest high point came at rising tides split 1, part of a busy 2026 run through txg events and r2 new dawn. the player has the tools to create sudden swings, but the next layer is converting those flashes into pressure that survives the opening duel.

combat score
211.6
damage / round
139.5
kills / death
0.90
round involvement
66.0%

270 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: January: 0.77TXG Valorant Circuit 2026: February: 0.56Wave OCE 2026: Rising Tides Split 1: 1.05TXG Valorant Circuit 2026: May: 0.75R2 New Dawn 2026: 0.9716 jan7 sept
r2 new dawn 2026 ↗7 sept · 30 rounds0.97 rating

one dot per event. raw results, before opponent adjustment.

opening fights41.7% won
35 won49 lost
clutch attempts18.2% won
4 won18 lost
kills / deaths / assists196 / 217 / 44
headshots · event average36.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon64%173 rounds
yoru13%35 rounds
jett12%32 rounds
fade6%15 rounds
sova6%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.