OCE/oce valorant
player rankings
19 sep 2026
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Ryu
C#276 in oce

Ryu

primary duelist

49.2/ 100 overallhow?

oce valorant · ranking snapshot:

ryu’s path from txg to wave has a clear shape: a promising opening, then a more convincing high point when the stage got sharper. as a primary duelist, they bring real forward pressure, and their combat output suggests they can create the first crack in a round rather than wait for someone else to do it. the catch is that the damage does not always become lasting value. their survival and overall round involvement lag behind the force of their entries, leaving some attacks to burn brightly before the round has properly opened.

that tension makes ryu an interesting middle-ground player. raze, neon, and waylay give them several ways to start trouble, but the unfinished work is turning those openings into cleaner finishes and more rounds won. wave is the better clue to their ceiling: the tools are there, though the delivery still needs to travel with them. they are not a finished spearhead, but neither are they just charging for the sake of it.

combat score
228.4
damage / round
146.0
kills / death
0.88
round involvement
63.8%

97 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: January: 0.59Wave OCE 2026: Rising Tides Split 1: 1.1416 jan7 apr
wave oce 2026: rising tides split 1 ↗7 apr · 58 rounds1.14 rating

one dot per event. raw results, before opponent adjustment.

opening fights58.6% won
17 won12 lost
clutch attempts8.3% won
1 won11 lost
kills / deaths / assists73 / 83 / 19
headshots · event average26.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

raze43%42 rounds
neon21%20 rounds
waylay20%19 rounds
chamber16%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.