oce valorant · ranking snapshot:
yocelery’s three-agent mix pulls in different directions, but the duelist side carries most of the workload. raze points toward direct fights, while waylay and fade ask for setup before the hit; across the january circuit, rising tides split 1, and later fortress appearances, that balance has never settled into a reliable source of pressure.
the record is clearest when the round demands damage rather than possibility. yocelery’s combat return, efficiency, and round involvement have all remained weak, so the extra routes into a fight rarely change its outcome. the september appearances keep the player in the conversation, but they do not yet alter the central picture: yocelery can be assigned several jobs, while none has produced enough consequence to define the game.
match stats
local oce · 2026- combat score
- 168.7
- damage / round
- 111.5
- kills / death
- 0.74
- round involvement
- 64.3%
476 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 13% · 61 rounds
local event results
- txg valorant circuit 2026: january · 41 rounds · 0.76 rating
- wave oce 2026: rising tides split 1 · 172 rounds · 0.84 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 80 rounds · 0.81 rating
- txg valorant circuit 2026: may · 79 rounds · 0.56 rating
- r2 new dawn 2026 · 41 rounds · 0.83 rating
- fortress (touch)grassroots esports 2026: series 2 · 63 rounds · 0.73 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.