OCE/oce valorant
player rankings
19 sep 2026
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YoCelery
D#529 in oce

YoCelery

duelist / flex

34.5/ 100 overallhow?

oce valorant · ranking snapshot:

yocelery’s three-agent mix pulls in different directions, but the duelist side carries most of the workload. raze points toward direct fights, while waylay and fade ask for setup before the hit; across the january circuit, rising tides split 1, and later fortress appearances, that balance has never settled into a reliable source of pressure.

the record is clearest when the round demands damage rather than possibility. yocelery’s combat return, efficiency, and round involvement have all remained weak, so the extra routes into a fight rarely change its outcome. the september appearances keep the player in the conversation, but they do not yet alter the central picture: yocelery can be assigned several jobs, while none has produced enough consequence to define the game.

combat score
168.7
damage / round
111.5
kills / death
0.74
round involvement
64.3%

476 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: January: 0.76Wave OCE 2026: Rising Tides Split 1: 0.84Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.81TXG Valorant Circuit 2026: May: 0.56R2 New Dawn 2026: 0.83Fortress (touch)Grassroots Esports 2026: Series 2: 0.7316 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights42.7% won
44 won59 lost
clutch attempts9.4% won
3 won29 lost
kills / deaths / assists270 / 365 / 100
headshots · event average20.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

waylay22%105 rounds
fade16%77 rounds
raze15%71 rounds
phoenix14%66 rounds
sova13%62 rounds
neon7%34 rounds

other agents · 13% · 61 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.