OCE/oce valorant
player rankings
19 sep 2026
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shak
D#468 in oce

shak

controller / flex

39.4/ 100 overallhow?

oce valorant · ranking snapshot:

shak brings a controller’s toolkit to the centre of the round, then occasionally steps into initiator work when the shape of the map demands it. that combination gives them options, but it has not yet produced much pressure in the standard gunfight. their high point at wave rising tides split 1 is still a useful marker: the role can support a team’s structure, even when the individual numbers do not command attention.

there is some value in shak surviving into later moments and converting the occasional clutch, particularly when a round has already become thin and expensive. it is a supporting contribution rather than a dominant one, and the weak damage output keeps that distinction important. omen, astra and brimstone suggest a player willing to manage the battlefield from different angles, but the larger task is making those choices translate into more direct influence. right now, shak’s best rounds are about staying present long enough to matter.

combat score
168.5
damage / round
110.8
kills / death
0.82
round involvement
67.9%

271 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: February: 0.73Wave OCE 2026: Rising Tides Split 1: 0.9113 feb8 apr
wave oce 2026: rising tides split 1 ↗8 apr · 213 rounds0.91 rating

one dot per event. raw results, before opponent adjustment.

opening fights30.8% won
8 won18 lost
clutch attempts22.9% won
8 won27 lost
kills / deaths / assists161 / 196 / 91
headshots · event average24.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen26%70 rounds
astra24%64 rounds
brimstone18%50 rounds
sova18%48 rounds
tejo8%21 rounds
fade7%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.