oce valorant · ranking snapshot:
shak brings a controller’s toolkit to the centre of the round, then occasionally steps into initiator work when the shape of the map demands it. that combination gives them options, but it has not yet produced much pressure in the standard gunfight. their high point at wave rising tides split 1 is still a useful marker: the role can support a team’s structure, even when the individual numbers do not command attention.
there is some value in shak surviving into later moments and converting the occasional clutch, particularly when a round has already become thin and expensive. it is a supporting contribution rather than a dominant one, and the weak damage output keeps that distinction important. omen, astra and brimstone suggest a player willing to manage the battlefield from different angles, but the larger task is making those choices translate into more direct influence. right now, shak’s best rounds are about staying present long enough to matter.
match stats
local oce · 2026- combat score
- 168.5
- damage / round
- 110.8
- kills / death
- 0.82
- round involvement
- 67.9%
271 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- txg valorant circuit 2026: february · 58 rounds · 0.73 rating
- wave oce 2026: rising tides split 1 · 213 rounds · 0.91 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.