oce valorant · ranking snapshot:
asm’s story has a useful contradiction running through it. rising tides split 1 stands as the high point, where their duelist work carried more weight, yet the later run through turbo tuesdays, new dawn, grassroots series 2, and breakwater open has not produced the same clean conversion. they are committed to taking first-contact responsibility, mostly through neon and phoenix, and the combat volume is there. the harder part is making that volume leave a lasting mark on the round.
that is the dry reading: asm can put up pressure without reliably turning pressure into advantage. their damage output suggests a player willing to enter the argument, while the weaker kill balance says the argument often ends at a cost. the contrast makes them more interesting than a simple hot-or-cold label. asm is not short on ambition in the duel; they are still looking for the version of that aggression that survives long enough to decide the map.
match stats
local oce · 2026- combat score
- 209.5
- damage / round
- 139.7
- kills / death
- 0.90
- round involvement
- 69.5%
573 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 6% · 35 rounds
local event results
- txg valorant circuit 2026: february · 58 rounds · 1.09 rating
- wave oce 2026: rising tides split 1 · 213 rounds · 1.11 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 32 rounds · 0.87 rating
- ezmode turbo tuesdays 2026 · 17 rounds · 0.89 rating
- r2 new dawn 2026 · 35 rounds · 0.57 rating
- fortress (touch)grassroots esports 2026: series 2 · 91 rounds · 0.98 rating
- wave oce 2026: breakwater open · 127 rounds · 0.74 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.