oce valorant · ranking snapshot:
clxpped’s first stretch in the spotlight combines controller habits with sentinel duties, giving their game a watchful shape without turning it into a defensive showcase. viper and cypher ask for different kinds of commitment, while fade offers a way to step into the action when the round refuses to stay tidy. their february circuit appearance led into rising tides split 1, the sharper landmark of the two, and that short run contains the clearest evidence of useful combat instincts.
the damage and fighting output were relative positives, but neither has become reliable enough to carry the player through a match. clxpped can contribute more than a passive anchor, yet the aggressive moments still need better follow-through. their introduction is modest: a flex player with some bite, still looking for a repeatable way to turn that bite into control.
match stats
local oce · 2026- combat score
- 175.7
- damage / round
- 116.6
- kills / death
- 0.80
- round involvement
- 66.3%
271 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- txg valorant circuit 2026: february · 58 rounds · 0.70 rating
- wave oce 2026: rising tides split 1 · 213 rounds · 0.79 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.