OCE/oce valorant
player rankings
19 sep 2026
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Clxpped
D#531 in oce

Clxpped

flex (controller / sentinel)

34.4/ 100 overallhow?

oce valorant · ranking snapshot:

clxpped’s first stretch in the spotlight combines controller habits with sentinel duties, giving their game a watchful shape without turning it into a defensive showcase. viper and cypher ask for different kinds of commitment, while fade offers a way to step into the action when the round refuses to stay tidy. their february circuit appearance led into rising tides split 1, the sharper landmark of the two, and that short run contains the clearest evidence of useful combat instincts.

the damage and fighting output were relative positives, but neither has become reliable enough to carry the player through a match. clxpped can contribute more than a passive anchor, yet the aggressive moments still need better follow-through. their introduction is modest: a flex player with some bite, still looking for a repeatable way to turn that bite into control.

combat score
175.7
damage / round
116.6
kills / death
0.80
round involvement
66.3%

271 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: February: 0.70Wave OCE 2026: Rising Tides Split 1: 0.7913 feb8 apr
wave oce 2026: rising tides split 1 ↗8 apr · 213 rounds0.79 rating

one dot per event. raw results, before opponent adjustment.

opening fights40.0% won
20 won30 lost
clutch attempts10.5% won
4 won34 lost
kills / deaths / assists167 / 208 / 43
headshots · event average26.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper39%105 rounds
cypher33%90 rounds
fade14%37 rounds
brimstone8%21 rounds
chamber7%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.