OCE/oce valorant
player rankings
19 sep 2026
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Cherrys
B#252 in oce

Cherrys

sentinel / flex

50.4/ 100 overallhow?

oce valorant · ranking snapshot:

cherrys has built a busy local run in a relatively short time, moving from the february txg circuit through wave’s rising tides split 2 and into several late-year appearances. the high point at rising tides gives the sequence a clear peak, but the more revealing detail is what came after: breakwater open, r2 new dawn, and fortress series 2 kept the name in circulation. vyse, killjoy, and viper place them firmly on the sentinel side, with controller work appearing as a secondary thread.

the contrast is dry and simple. cherrys has the role associated with shaping space and preserving a plan, yet their recent round involvement has not been especially strong. they have still kept returning to the competitive schedule, which says more about persistence of opportunity than about dominant results. there are useful moments in the defensive toolkit, but the fragging contribution has not consistently turned that groundwork into visible control. cherrys is a practical presence with a substantial calendar and a modest delivered impact, and both parts belong in the introduction.

combat score
202.1
damage / round
136.5
kills / death
0.97
round involvement
67.5%

1,705 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: February: 1.03TXG Valorant Circuit 2026: March: 0.86Wave OCE 2026: Rising Tides Split 1: 0.95TXG Valorant Circuit 2026: April: 1.04Wave OCE 2026: Rising Tides Split 2: 1.05TXG Valorant Circuit 2026: May: 0.97Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.96Road 2 Invitational 2026: 0.69Wave OCE 2026: Breakwater Open: 0.72R2 New Dawn 2026: 0.75Fortress (touch)Grassroots Esports 2026: Series 2: 1.0413 feb12 sept

one dot per event. raw results, before opponent adjustment.

opening fights51.3% won
203 won193 lost
clutch attempts10.8% won
23 won189 lost
kills / deaths / assists1,200 / 1,236 / 358
headshots · event average28.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse23%395 rounds
killjoy23%393 rounds
viper16%269 rounds
chamber14%238 rounds
cypher11%180 rounds
iso10%169 rounds

other agents · 4% · 61 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.