OCE/oce valorant
player rankings
19 sep 2026
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GXLXCTIC
B#210 in oce

GXLXCTIC

flex (duelist / sentinel)

52.8/ 100 overallhow?

oce valorant · ranking snapshot:

gxlxctic’s appeal is built around a genuine split: nearly half duelist pressure, nearly half sentinel responsibility. chamber, raze, and phoenix let them move between taking the first risk and preparing to punish the next one. rising tides split 1 provided the clearest high point in their early run, showing how effective that two-sided approach can look when the fights arrive on their terms.

the harder part is sustaining that influence across a full match. their damage and kills can rise above the middle of the pack, yet the round does not always stay in their hands afterward. lower survival and conversion leave the flex identity more complicated than a simple label like aggressive or defensive. gxlxctic can give a team extra options, but those options have not consistently become a reliable stream of winning rounds. the recent fortress appearances leave that tension open rather than settled.

combat score
208.8
damage / round
136.6
kills / death
1.02
round involvement
67.5%

324 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: February: 0.59Wave OCE 2026: Rising Tides Split 1: 1.09Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.04Fortress (touch)Grassroots Esports 2026: Series 2: 0.9313 feb12 sept

one dot per event. raw results, before opponent adjustment.

opening fights47.1% won
40 won45 lost
clutch attempts13.5% won
5 won32 lost
kills / deaths / assists238 / 233 / 60
headshots · event average27.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

chamber28%91 rounds
raze25%81 rounds
phoenix14%46 rounds
jett10%34 rounds
fade6%19 rounds
vyse6%19 rounds

other agents · 10% · 34 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.