OCE/oce valorant
player rankings
19 sep 2026
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jiojio
C#367 in oce

jiojio

controller / flex

45.0/ 100 overallhow?

oce valorant · ranking snapshot:

jiojio’s appearance at txg shows a player built around connection rather than loud individual production. controller work forms most of their game, with kay/o adding a useful route into the round when the team needs information or a timely piece of pressure. the scoreboard may not have rewarded them often, but their survival and involvement kept them attached to more rounds than a pure fragging read would imply.

that makes jiojio a serviceable organiser of space, though the direct damage remains a clear limitation. assists matter here because they reveal where the value is landing: beside a teammate’s fight, behind a smoke, or in the seconds after contact rather than at the centre of it. their txg showing introduces someone who can help a round take shape without pretending to own it. there is room for the attacking side of the game to grow, but the foundation is a player who contributes through timing and connection.

combat score
153.0
damage / round
104.7
kills / death
0.60
round involvement
69.0%

93 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: March: 0.6713 mar
txg valorant circuit 2026: march ↗13 mar · 93 rounds0.67 rating

one dot per event. raw results, before opponent adjustment.

opening fights31.3% won
5 won11 lost
clutch attempts0.0% won
0 won4 lost
kills / deaths / assists44 / 73 / 39
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen48%45 rounds
brimstone28%26 rounds
kay/o24%22 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.