OCE/oce valorant
player rankings
19 sep 2026
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wire
D#540 in oce

wire

primary duelist

33.8/ 100 overallhow?

oce valorant · ranking snapshot:

wire’s most encouraging trait is simple: across a busy sequence of appearances, their fights have stayed closer to even than the rest of the output suggests. that matters because they have spent the run on duelists, moving through neon, jett, and raze while appearing at events from the march circuit through the breakwater open. the production has still been weak overall, with too few rounds turning into lasting pressure. yet wire has not disappeared from every contest, and that relative balance gives the career a modest thread to follow.

breakwater open is the clearest high point after months of local competition. it does not rewrite the earlier stops, but it gives wire’s repeated presence a little shape: an aggressive player still looking for a reliable way to make first contact pay. the duelist role asks for more than taking fights; it asks for value after the dash, satchel, or sprint. wire has shown enough staying power in the engagements to suggest a foundation, though the next leap is converting those even exchanges into genuine round control. for now, persistence is the fact, not dominance.

combat score
184.0
damage / round
119.3
kills / death
0.79
round involvement
62.8%

517 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: March: 0.78Wave OCE 2026: Rising Tides Split 1: 0.72Wave OCE 2026: Rising Tides Split 2: 0.65Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.84Wave OCE 2026: Breakwater Open: 0.8613 mar3 sept
wave oce 2026: breakwater open ↗3 sept · 149 rounds0.86 rating

one dot per event. raw results, before opponent adjustment.

opening fights41.4% won
53 won75 lost
clutch attempts9.5% won
4 won38 lost
kills / deaths / assists329 / 418 / 82
headshots · event average21.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon72%372 rounds
jett13%66 rounds
raze12%64 rounds
phoenix3%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.