oce valorant · ranking snapshot:
wire’s most encouraging trait is simple: across a busy sequence of appearances, their fights have stayed closer to even than the rest of the output suggests. that matters because they have spent the run on duelists, moving through neon, jett, and raze while appearing at events from the march circuit through the breakwater open. the production has still been weak overall, with too few rounds turning into lasting pressure. yet wire has not disappeared from every contest, and that relative balance gives the career a modest thread to follow.
breakwater open is the clearest high point after months of local competition. it does not rewrite the earlier stops, but it gives wire’s repeated presence a little shape: an aggressive player still looking for a reliable way to make first contact pay. the duelist role asks for more than taking fights; it asks for value after the dash, satchel, or sprint. wire has shown enough staying power in the engagements to suggest a foundation, though the next leap is converting those even exchanges into genuine round control. for now, persistence is the fact, not dominance.
match stats
local oce · 2026- combat score
- 184.0
- damage / round
- 119.3
- kills / death
- 0.79
- round involvement
- 62.8%
517 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- txg valorant circuit 2026: march · 71 rounds · 0.78 rating
- wave oce 2026: rising tides split 1 · 208 rounds · 0.72 rating
- wave oce 2026: rising tides split 2 · 54 rounds · 0.65 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 35 rounds · 0.84 rating
- wave oce 2026: breakwater open · 149 rounds · 0.86 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.