oce valorant · ranking snapshot:
asteria has moved through game changers and grassroots play while carrying two main identities at once: initiator and controller. that split gives their three-event run its defining tension. they can be asked to reveal a site, shape the pace, or make the round easier for someone else, but the fighting return has stayed below the stronger standard. their latest high point at fortress offered a better balance of survival and involvement, with enough kill efficiency to show that the role contrast can work when the pieces line up.
the improvement is real without being oversized. asteria has not turned flexibility into consistent control, and the support duties still ask for more follow-through when the round becomes a series of duels. sova, astra, and tejo make sense for a player who prefers influence across the map, but influence needs a sharper finish to travel very far. their place here is a versatile contributor whose best stretch came when adaptation finally brought a little more substance to the scoreboard.
match stats
local oce · 2026- combat score
- 181.2
- damage / round
- 119.9
- kills / death
- 0.88
- round involvement
- 68.6%
487 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 3% · 17 rounds
local event results
- game changers 2026: oceania split 1 · 140 rounds · 0.92 rating
- game changers 2026: oceania split 2 · 256 rounds · 0.94 rating
- fortress (touch)grassroots esports 2026: series 2 · 91 rounds · 0.95 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.