OCE/oce valorant
player rankings
19 sep 2026
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Jawjina
D#563 in oce

Jawjina

duelist / flex

30.9/ 100 overallhow?

oce valorant · ranking snapshot:

jawjina is a duelist-flex player whose two 2026 game changers splits give them a compact first chapter across the year. sova, raze, and neon make the range obvious: information gathering, sudden entry pressure, and a willingness to take the fast route through a fight. that variety gives jawjina more ways into a round, but the overall delivery has remained below what the role demands.

the brighter detail is that their opening engagements have not been entirely reckless, and they have contributed around those first contacts more than the raw finishing numbers suggest. that is a useful foundation, though it is not the same as being a dominant opener. jawjina can start a round with purpose and still leave too little behind once the first exchange ends. their next step is turning those promising beginnings into cleaner follow-through, so the duel, assist, or information play creates a lasting advantage instead of merely adding motion to the round.

combat score
185.2
damage / round
122.6
kills / death
0.72
round involvement
61.4%

334 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 1: 0.80Game Changers 2026: Oceania Split 2: 0.6629 mar18 june
game changers 2026: oceania split 2 ↗18 june · 123 rounds0.66 rating

one dot per event. raw results, before opponent adjustment.

opening fights48.5% won
50 won53 lost
clutch attempts14.3% won
4 won24 lost
kills / deaths / assists205 / 286 / 82
headshots · event average22.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

sova22%75 rounds
raze19%63 rounds
neon16%55 rounds
waylay15%50 rounds
breach7%23 rounds
yoru6%20 rounds

other agents · 14% · 48 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.