oce valorant · ranking snapshot:
nine entered through game changers 2026 split 1 and returned for split 2, giving their early path a clear second chapter on the same primary duelist footing. raze, jett, and waylay make the intention obvious: take space, force contact, and let speed create the opening. the results have been mixed rather than explosive, with respectable damage and combat presence offset by weaker finishing and survival. their kill-to-death balance and round involvement are the more encouraging pieces, showing that nine is not simply vanishing after the first attempt.
the gap is converting activity into enough decisive value to bend a match. a duelist can be active without truly taking over, and nine’s appearances sit in that middle ground: willing to enter, sometimes involved, but not yet consistently rewarded for the risk. that makes the repeat appearance useful context, because it shows a player getting another chance to turn movement into impact. for now, nine offers credible pressure in flashes, with the harder part still being the final translation from presence to results.
match stats
local oce · 2026- combat score
- 197.4
- damage / round
- 130.7
- kills / death
- 0.91
- round involvement
- 67.2%
504 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- game changers 2026: oceania split 1 · 198 rounds · 0.96 rating
- game changers 2026: oceania split 2 · 306 rounds · 0.88 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.