oce valorant · ranking snapshot:
neiro’s arrival at rising tides split 1 came with an unmistakable assignment: primary duelist, high-speed agents, and responsibility for making the opening contact count. that first appearance also stands as the clearest peak in their short run. the second split and fortress qualifiers kept the role active, giving neiro a chance to show whether the initial impact could travel across another setting. neon and jett suit the ambition, while brimstone hints at a fallback when the round needs something less direct.
neiro has supplied the strongest evidence of finishing power in this group of appearances, with damage and eliminations carrying real weight. that does not turn every entry into a win, and the lower team context leaves plenty of pressure on the player to create more than one advantage. still, the duelist job looks natural enough when the first fight opens cleanly. neiro’s next challenge is consistency: keeping that force useful after the opening burst has passed.
match stats
local oce · 2026- combat score
- 219.3
- damage / round
- 138.9
- kills / death
- 1.03
- round involvement
- 69.5%
415 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 197 rounds · 1.20 rating
- wave oce 2026: rising tides split 2 · 169 rounds · 0.88 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 49 rounds · 1.00 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.