oce valorant · ranking snapshot:
override’s game is built around a genuine split: controller work supplies the structure, while initiator duties invite them to meddle in the fight before it has settled. omen, breach, and the occasional raze make for a flexible toolkit, but flexibility has not always become visible impact. their numbers suggest someone who can stay in the exchange without consistently shaping it, which is a modest strength but a useful one for a player still finding their clearest lane.
wave rising tides gave that contrast its best setting, with a second split and a grassroots qualifier following soon after. override is not a pure setup player, nor are they a duelist hiding in a support slot. they occupy the in-between spaces, sometimes surviving long enough to matter and sometimes arriving after the important damage is done. the appeal is practical rather than glamorous: a serviceable round-builder who may become more valuable as the two halves start pulling together.
match stats
local oce · 2026- combat score
- 188.9
- damage / round
- 127.0
- kills / death
- 1.00
- round involvement
- 67.9%
415 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 9% · 38 rounds
local event results
- wave oce 2026: rising tides split 1 · 197 rounds · 1.15 rating
- wave oce 2026: rising tides split 2 · 169 rounds · 0.96 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 49 rounds · 0.90 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.