oce valorant · ranking snapshot:
flying has appeared across raze, skye, and chamber, spending the largest share of their work in duelist and initiator roles while occasionally taking a sentinel angle. that spread gives them several ways to enter a round, gather information, or hold a line, but none has produced a convincing personal signature. the weak damage and kill numbers are especially limiting for a player so often connected to forward action, and below-middle round retention leaves little evidence of influence after the first exchange.
rising tides split 1 is still the clearest landmark, with split 2 carrying the same broad responsibilities without a matching rise in impact. flying can be useful when a plan needs someone to fill a particular space, yet the flexibility currently looks more like coverage than control. their challenge is not finding another assignment; it is making one of these assignments matter through completed fights and more reliable survival.
match stats
local oce · 2026- combat score
- 150.9
- damage / round
- 105.5
- kills / death
- 0.79
- round involvement
- 67.6%
203 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 159 rounds · 0.91 rating
- wave oce 2026: rising tides split 2 · 44 rounds · 0.41 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.