oce valorant · ranking snapshot:
sent’s first appearance introduces a pure duelist identity with very little disguise around it. jett and waylay suggest speed and forward motion, while the small amount of sova offers a narrow alternate route when the team needs information. the delivered impact, however, has stayed modest across the showing: the role asks for early pressure and decisive finishing, and neither arrived often enough to define the performance. that is not a character flaw or a reason to invent a bigger threat; it is simply the current shape of their game.
the high point came at rising tides split 1, which gives sent a clear place to build from. their challenge is to turn movement into advantage rather than movement for its own sake. a dash that creates room, a first duel that survives, or a late reposition that changes the angle would give the speed more purpose. for now, sent is a straightforward new presence: committed to the entry lane, still searching for the impact that makes it theirs.
match stats
local oce · 2026- combat score
- 176.0
- damage / round
- 120.1
- kills / death
- 0.87
- round involvement
- 67.0%
364 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 364 rounds · 0.81 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.